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Programming

Sessions | Speakers

Skate 3As new platforms emerge and existing platforms evolve, programmers face an ever increasing challenge to produce games that capture the attention of the public and the media.

The Programming Track focuses on these challenges and the opportunities presented by next and current generation development including: mature consoles, new handhelds, a highly competitive sales environment, and increased demand for very high production values in games.


Featured Sessions

  • Building Game UI with WebKit
    Speaker: Christopher Stott (Software Engineer, EA Blackbox)

    Skate 3 builds upon the series' strong community with many new social features. These required much new user interface. Building frontend can be slow and expensive. Skate 3 took a new approach by integrating WebKit, the open-source browser engine at the heart of Apple's Safari and Google Chrome, into the game and building frontend with the same technologies used to build websites. Read More.

  • Using Telemetry to Improve Zombie Killing
    Speakers: Tom Niwinski (Technical Director, Blue Castle Games), Dee Jay Randall (Technical Director, Blue Castle Games)

    Have you tried killing zombies with all the weapons in all the levels? As games become larger and more complex answering such questions can be daunting. Learn how the Dead Rising 2 team is using in game telemetry to tune the game, tracking item usage, and ensure all the nooks and crannies have been visited. Read More.

  • Reflection for Tools Development
    Speaker: Jeremy Walker (Senior Tools Programmer, Ubisoft Vancouver Inc.)

    This lecture explores common patterns that programmers encounter while developing tools for content authoring. Whether it's for animation, audio, graphics, or gameplay, developing tools that provide great workflows is non-trivial. Tools must be stable while adapting to change during production. Tools must integrate with a game written in C++. Tools must be game specific but also reusable. Read More.

View all conference sessions here.

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